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Visual STEM Activity Engine

Learn by doing, not by guessing

Every activity is hands-on: build, sort, sequence, label, tune, and test. Hints are always available, everything is keyboard operable, and results feed your XP, competencies, and badges.

10 of 10 activities

  • Explorer

    Select materials for a pedestrian bridge

    Drag and drop · Engineering

    Drag each material to the part of the bridge where its properties do the most work.

    Engineering · 40 XPStart
  • Explorer

    Match circuit components to their jobs

    Matching · Science

    Pair each component with the job it does in a working circuit.

    Science · 35 XPStart
  • Builder

    Order the launch sequence

    Sequencing · Engineering

    Put the pre-launch operations in the order a mission team actually runs them.

    Systems · 50 XPStart
  • Explorer

    Sort energy sources by characteristic

    Sorting · Science

    Sort each source into dispatchable, variable, or storage.

    Systems · 35 XPStart
  • Builder

    Label the truss

    Diagram labelling · Engineering

    Drag each label onto the correct member of the truss diagram.

    Engineering · 45 XPStart
  • Builder

    Find the thermal risk

    Visual hotspots · Technology

    Select every point in the data hall where hot and cold air can mix.

    Systems · 45 XPStart
  • Builder

    Assemble the rover subsystems

    Assembly challenge · Engineering

    Place each part into the subsystem it belongs to before integration review.

    Engineering · 55 XPStart
  • Engineer

    Design challenge — beam that passes deflection

    Engineering design · Engineering

    Tune the beam so deflection stays within limits without wasting material. Both targets must be green.

    Math · 70 XPStart
  • Builder

    Logic puzzle — order the algorithm

    Logic puzzle · Technology

    Arrange the steps so the search terminates correctly on every input.

    Coding · 45 XPStart
  • Engineer

    Simulation — balance the city grid

    Simulation · Technology

    Set generation and storage so the city stays supplied at night without over-building by day.

    Systems · 70 XPStart