STEM Explorer
Engineering & Math
First engineering habits: define the problem, prototype, test, improve.
Track progress
0 / 4 lessons · 0%
Design Thinking for Kids
The five-step loop every engineer uses.
Empathize before you buildlesson
Ask great questions.
6m · 20 XPBridge Builderscenario
Design a truss that holds real load.
20m · 80 XPOpen scenario
Numbers That Talk
Data, patterns, and probability.
Averages tell storieslesson
Mean, median, mode.
8m · 20 XPPattern quick-checkpractice
Original word problems.
8m · 30 XP