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STEM Explorer

Engineering & Math

First engineering habits: define the problem, prototype, test, improve.

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0 / 4 lessons · 0%

Design Thinking for Kids

The five-step loop every engineer uses.

  • Empathize before you buildlesson

    Ask great questions.

    6m · 20 XP
  • Bridge Builderscenario

    Design a truss that holds real load.

    20m · 80 XPOpen scenario

Numbers That Talk

Data, patterns, and probability.

  • Averages tell storieslesson

    Mean, median, mode.

    8m · 20 XP
  • Pattern quick-checkpractice

    Original word problems.

    8m · 30 XP